Game Engine
I am working on a new multiplatform game engine, prerequisites are speed and win/osx support. I'll use OpenGL and SDL with C/C++ for this project.
I have found that the combination of my OpenGLPlugin and RealBasic is great to build very quickly tools for my game engine.
For example I am developing an obj loader/renderer for artists (so they can see in real time what they are doing) and a very complex terrain editor that I think it could became a world editor in the near future.
OpenGLPlugin rocks and the preemptive thread support that I have added to my plugin really help a lot in order to have smooth animations. (Well, I know that RS officially said that it isn't possible to use preemptive threads inside RB but I have found a trick that works really well).
We'll start a new company for game development, its web site (now empty) will be www.aliengarage.com.
More news in the near future...
I have found that the combination of my OpenGLPlugin and RealBasic is great to build very quickly tools for my game engine.
For example I am developing an obj loader/renderer for artists (so they can see in real time what they are doing) and a very complex terrain editor that I think it could became a world editor in the near future.
OpenGLPlugin rocks and the preemptive thread support that I have added to my plugin really help a lot in order to have smooth animations. (Well, I know that RS officially said that it isn't possible to use preemptive threads inside RB but I have found a trick that works really well).
We'll start a new company for game development, its web site (now empty) will be www.aliengarage.com.
More news in the near future...

4 Comments:
Good Luck!
Ciao Marco, come va?
Sono Manuel, non so se ti ricordi a Ingegneria.. ;)
..ho scoperto anche il tuo blog!
Quante iniziative! Complimenti e in bocca
al lupo!
A presto!
[manuel.tagliavini gmail com]
By Manuel, at 3:21 PM
Mi fa davvero un gran piacere sentirti Manuel e certo che mi ricordo!
Comunque ti ho spedito una mail...
A presto!
By Marco Bambini, at 5:31 PM
...a trick to use pre-emptive thread, or to INTERACT w/ pre-emptive threads?
By Anonymous, at 10:30 PM
OpenGLPlugin fully supports pre-emptive threads, so, this is the trick :-)
By Marco Bambini, at 12:24 AM
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