SQLite2 and SQLite3 plugins
I finished the new SQLite3ProfessionalPlugin and it really rocks, especially on Intel Macs. It has all the features I anticipated in a recent post like full-text search, Universal Binary supports, RB API supports and much more. I plan to release it next Monday or Tuesday (at a reduced price).
In order to be able to create an UB version of SQLiteManager the latest missing piece of the puzzle was to recompile my old SQLitePluginPro plugin for Intel Macs. After some initial attempts I decided to rewrite it in a more modern way, this is why I decided to develop the new SQLite2ProfessionalPlugin (Universal Binary). The new plugin is about 1500 lines of C/C++ code while SQLitePluginPro was about 4000 lines. The new plugin follow the implementation of SQLite3ProfessionalPlugin so nothing is cached in ram and based on my test it is really blazing fast. The new plugin is also a lot easier to maintain and to improve in the future.
I am not sure if I'll release it to end users but if you need sqlite 2 support in you modern RB application drop me a line and I am sure we can reach an agreement (BTW: it isn't a free product).
In order to be able to create an UB version of SQLiteManager the latest missing piece of the puzzle was to recompile my old SQLitePluginPro plugin for Intel Macs. After some initial attempts I decided to rewrite it in a more modern way, this is why I decided to develop the new SQLite2ProfessionalPlugin (Universal Binary). The new plugin is about 1500 lines of C/C++ code while SQLitePluginPro was about 4000 lines. The new plugin follow the implementation of SQLite3ProfessionalPlugin so nothing is cached in ram and based on my test it is really blazing fast. The new plugin is also a lot easier to maintain and to improve in the future.
I am not sure if I'll release it to end users but if you need sqlite 2 support in you modern RB application drop me a line and I am sure we can reach an agreement (BTW: it isn't a free product).

1 Comments:
great news !!
i was hoping for that ! :)
i will start using it on a new project as soon it's out
By dazz, at 10:59 AM
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